Created in a few hours. Modelled in Autodesk Maya. Textured in Substance Painter.
My first time trying to model an asset with full smoothing in place. Next time, I’ll need to look into reducing my polycount.




Created in a few hours. Modelled in Autodesk Maya. Textured in Substance Painter.
My first time trying to model an asset with full smoothing in place. Next time, I’ll need to look into reducing my polycount.