A collection of 3D Assets all based around the theme of a marine workshop.
My reference for this was a local sea scout workshop that I was kindly given permission to photograph. The workshop itself was too large to replicate in full, but I chose one particular area to focus on.
Then over to Autodesk Maya for the Modelling and UV Mapping of the core assets in this scene.
Substance Painter was used for the texturing of these assets.
With the core assets textured, I began moving on to building a surround for the scene. This would be loosely based off the workshop environment I have used as reference.
The renders that follow will show the progression of this 3D environment. Seeing objects being added, and subtle changes to lighting and textures within the scene.